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MetalRenard

350 Audio Reviews

235 w/ Responses

This track is rather confusing, there's not real direction to it, it's just a lot of weird atonal noise thrown in with a heavy sub-bass (that hurts like a sonofabitch in my headphones -_- ).
I'm not going to put 0 because you said you worked for a while on it, so I'm guessing I missed the point of the track and should not blame you for that. All the same, I'd appreciate if you did reply to this review with more information about your intentions for this "music".

Sorry if that sounds a bit harsh. I try to be fair in all my reviews.

Avalon69 responds:

Thanks for the feedback!
The real point of this track is schizophrenia. The sub bass is turned up pretty loud, I'll agree. There's no real direction to the song. Someone asked me to create a straight up schizophrenic and bass-loaded song for a party, so I tried my best. Ive gotten alot of compliments on it and there are obviously those that don't like it as its so different and not based on any sort of hook or melody. It's all just supposed to be crazy and weird.

Have you considered turning the track down a bit? It would create more room for dynamics. I also recommend reducing the high frequencies in the melodies because right now they really hurt my ears.
I respect chiptune as a genre, but I believe that as a genre it needs to be mixed to help protect listeners from those really harsh square synths. ^^

Catchy tune, nice mix with the drums.

Merpy responds:

Yeah i know I've been fixing my new songs because some guy told to learn about EQ and mixing and stuff so my new songs are gonna sound better!

The metallic percussion stands out a lot. You may want to consider putting it further back in the mix by using reverb and a stereo enhancer to make it wider. Right now, the growling choir is completely separated from those percussive sounds in a rather unnatural way.

Other than that, it's a cool atmosphere and it would work well in a game. I like how low the choir goes (frequencies), that's good.

Cool song, but as the previous review says, it's is almost completely mono and suffers from some strange glitches (clicks etc? Could be due to the compressor or bad cuts from editing harshly).

Tips:
- Record all rhythm guitar parts twice and put one on the left and one on the right
- Boost the kick drum at 60 to 100hz, cut the bass from 100hz and lower but boost it from 100hz to 300hz. This will give the kick drum space to come through and won't sound wimpy.
- Fix timing by editing recordings. Cut, time stretch and use fade-outs properly.

Glammetaldude responds:

I actually did that with the guitars and but I had huge problems with the bass drum, the more i beefed it out then the more it screwed everything else so thats why the whole thing is compressed to hell, thanks for the tips its really helpful ill defiantly get to sorting this mix out!

An interesting piece. Be careful how you program the flute, you can't play a flute in the same way you play a xylophone like in this, you'd be better off detaching the flute from the percussive instrument and letting it play the notes in a calmer fashion. It doesn't really fit in with the whole idea of the music at the moment either because of how crazy it is in the middle. Have you considered doing some more intricate sound work? Percussive instruments are awesome with long reverb tails and you can do some cool effects with that.

Other than that it's calming and mystical like you were looking to create so good job. (just don't call it "something Chronicles" because everyone does that. ;) )

Neon-Bard responds:

Great point about the flute. I didn't even think about it in that way, so I'm really glad you pointed it out. You learn something new every day right? Also, I'll try experimenting with more reverb on my percussion!

As always, I appreciate the feedback man! Thanks a lot! :D

(I won't call it 'something Chronicles' don't worry hahaha! :D )

The mix is well done, the beat stands out but is not over powering, you can still clearly hear all the background and other notes plus there's not pumping which means you used the compressors well.
Not usually my style but I know a good job when I hear one.
Nice change half way with the piano, I wasn't expecting that and it was a lovely addition with some sweet effects that gave it an icy feel. Nice bass on the 2nd half too, very complimentary to the whole thing.

What software did you use for the wide synth that comes in with the piano?

:)

Cahzmana responds:

thanks for all the goodies man!
the synth at the piano part clearly is a classical one. tho might be confused with a saw one,
its from Nexus. boosted the width and EQed the thing + some additional effects i cant tell.

Dude... that intro blew my mind! I admit I'm not a fan of R&B or hip hop in general so take my opinion with a pinch of salt. Even so, that intro was perfect.
That bass line was sweet though the kick drum was a bit loud and covered it up a bit too much. The kick drum actually was a bit annoying because it meant I couldn't enjoy the other instruments so much because of how intrusive it is.
The brass lead in this was also really awesome, and the whole piece was really smooth. I loved the melodies and just simply how stylish this is.
Well done!

I'm with the previous poster saying the middle section lasted too long if this music is made for listening purposes only. If it was made as part of a game OST you could get away it by saying "it's just mood music". You can't really do that if it's just for listening.
I'm not going to judge your work on the quality of your tools because I understand that it's unfair to do so, but I would like to point out that your strings sound quite tinny/whiny in the middle section and could use more beef to add to the realism.

Apart from that, some good work on the composition, interesting percussion that holds the whole piece together and I liked that sneaky flute at the end. ^^

Neon-Bard responds:

Really good points man, I appreciate them! As always I make my stuff geared towards the game genre and I wanted this to be more along the lines of 'mood music' as you put it. Either way you're right about the prolonged mid-section of the song...I think this is going to turn into another song at some point. I just feel really attached to this song. :)

Hmm... Unlike previous reviews, I don't think this sounds very halloween-like, but it's cool nonetheless. It can feel a little eerie at times but it's more up-beat, something I'd imagine in a retro game like ThunderForce (side-scrolling space shooter, an epic game by the way).
Don't take that the wrong way, It's pretty damn cool anyway.

Neon-Bard responds:

Hey man don't worry about it, I didn't take it the wrong way. If anything I really appreciate your honesty! I can see where you're coming from when you say that it isn't very "Halloween-like", though I still believe it has some nice Halloween elements thrown in there. In any case, it is definitely more up-beat than eerie as you put it, no question about that. Thanks for the review, I appreciate it! :)

Interesting intro, quite thoughtful. I can see what you mean by using it to cheer yourself up, it has a lovely positive vibe to it. The percussion was nice, it created a nice earthy vibe to go with the more "spaced out" feel of the other instruments.
Piano tone is nice too. ^^

Neon-Bard responds:

Thanks man! I'm glad you think it has a nice 'vibe' to it! I always like how other artists can summarize a song in their own words, because often times it adds to the song overall. Thanks again! :)

Guitarist, singer, mixing nerd, fox appreciator, teacher, peace-loving hippy.
Ex-languages teacher (EN/FR/SP), now a web developer.

Age 34, Male

Web dev

Strasbourg, FR

Joined on 9/19/12

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