That was really cool!
That was really cool!
The animation is seriously impressive and I enjoyed the voice acting. I was surpised by the quality of the fight scene and how everything seemed to have so much impact.
I feel that the voice, music and sound effects do not fit together at all - you need to mix this properly if you want to make it sound more "pro".
I love all these weird stories and characters.
Horribly frustrating contols (for example your character doesn't come to a dead stop when you stop pressing a key. You see, it's not the attack delay that's the problem, it's the combo of imprecise movement WITH that that is so bad. Rookie move there). Other than that, really cool, but for my sanity I cannot continue.
1) You should predict questions a little more. I can't think of any right now, I've forgotten them already... Sorry.
2) You should give it more things to talk about. For example, when it asks you to stay, what if you say "but I have family...". Even if it doesn't have an answer, it would be more immersive if it said "ok... I understand." or something.
Again, fantastic game and concept. Need more!
It's a good game but sometimes it's just plain stupid, like when the tires are broken and it locks you in a left or right turn and that's it, you're dead no matter what you do because you hit all the buildings. I'll give you that score for the effort but it does seem to be lacking in the "fun" area at times.
This really sounds awesome, good job. I enjoyed the progression and things are mostly well mixed (the drums however are -super- loud compared to the rest). My favourite part was the palm muted guitars, that sounded awesome.
The intro piano sets the mood very well along with the rain. Simple and sweet. I loved the snare and kick drum although the hihats are a little too loud. It would have been cool if you added a second melody to this. Since you lost your project files, maybe take your most recent work and expand on it? Recreate this and add to it!
Just had a listen to this to find out what all the noise is about. While the composition is interesting, the production is all over the place. Nothing fits together in the track, some is too loud or too quiet and you turned stuff up instead of finding a space for it with the EQ. That's a bit amateurish. Furthermore many of your instruments are playing parts that are quite unrealistic. When does your flute player get a chance to breathe or are you trying to kill them? Do you want your string players to die of boredom or do you want them to live up to their full potential? Plus the way the flute is mixed it sounds so muted and flat. The percussion in the build up doesn't even sound like it's in the same space at all, especially in the final few seconds.
Don't ever make a fuss over your score like that in public again. It's poor sportmanship and immature. If you want respect, get better and prove everyone that you can do it. You'll get knocked down over and over until you can learn to stand of your own accord.
Oooh I like. Moody, reminds me of Fallout.
I'll admit I never played Fallout or any games in this series before, and I don't quite know what to expect in them -- nevertheless, thanks!
The piece was actually inspired by a rather dystopian view of the things I was taught growing up, as well as all sorts of human rights abuses I'd read about and sometimes witnessed.
(I flagged that other guy's comment as abusive)
I like the wings and the shape of his face is quite original, maybe because it reminds me of Toothless from How To Train Your Dragon, I don't know. ^_^
Very good, I love the idea and what you've done with it. Excellent work. :)
Guitarist, singer, mixing nerd, fox appreciator, teacher, peace-loving hippy. Currently travelling in Japan so I am without a microphone.
Joined on 9/19/12